Over on the Enterprisers Project, there is a new ebook available: Kubernetes: Everything you need to know. While this ebook contains all the definitions you need to understand Kubernetes from top to bottom, it also contains links to other information about this tremendous open source project: links to other ebooks, Web resources and patterns. There are also 7 best practices included.
Here are a few of the best practices:
1. Think and build modern: Think microservices, for example. Define container images as logical units that can scale independently. Consider cloud-native APIs.
2. CI/CD and automation are your friends: A well-conceived CI/CD pipeline is an increasingly popular approach to baking automation into as many phases of your development and deployment processes as possible. Check out our recent primer for IT leaders: How to build a CI/CD pipeline.
3. Keep container images as light as possible: Keep your container images as small as possible for performance, security, and other reasons. Only include what you absolutely need. Remove all other packages – including shell utilities – that are not required by the containerized application.
For the rest, download the free ebook here.
Sobre el autor
Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law.
I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.
I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.
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