If you like big updates, Podman 4.0 is for you! Just to get you up to speed:
Podman (the POD MANager) is a tool for managing containers and images, volumes mounted into those containers, and pods made from groups of containers. Podman is based on libpod, a library for container lifecycle management that is also contained in this repository. The libpod library provides APIs for managing containers, pods, container images, and volumes. Source.
This release has a boatload of new features, including an extensive rewrite of the networking stack. This new work is based around Netavark, a new tool built to manage container networks. That means there are a lot of new capabilities in the Podman bag of tricks for configuring networks of containers.
This version does contain a handful of breaking changes, the biggest of which would occur if a user upgrades to Podman 4.0, then downgrades to Podman 3.x. This is due to some changes in the Podman database schema. That's an unlikely scenario though, but you've now been warned.
Here's just a taste of the release notes, which go on quite extensively:
- Podman containers will now automatically add the container's short ID as a network alias when connected to a supporting network (#11748).
- The
podman machine stopcommand will now log when machines are successfully stopped (#11542). - The
podman machine stopcommand now waits until the VM has stopped to return; previously, it returned immediately after the shutdown command was sent, without waiting for the VM to shut down. - VMs created by
podman machinenow delegate more cgroup controllers to the rootless user used to run containers, allowing for additional resource limits to be used (#13054). - The
podman stopcommand will now log a warning to the console if the stop timeout expires andSIGKILLmust be used to stop the container (#11854). - Several performance optimizations have been implemented that should speed up container and pod creation, and running containers and pods that forward large ranges of ports.
- Podman has seen an extensive rewrite of its network stack to add support for Netavark, a new tool for configuring container networks, in addition to the existing CNI stack. Netavark will be default on new installations when it is available.
- The
podman network connectcommand now supports three new options,--ip,--ip6, and--mac-address, to specify configuration for the new network that will be attached. - The
podman network createcommand now allows the--subnet,--gateway, and--ip-rangeoptions to be specified multiple times, to allow for the creation of dual-stack IPv4 and IPv6 networks with user-specified subnets. - The
--networkoption topodman create,podman pod create,podman run, andpodman play kubecan now, when specifying a network name, also specify advanced network options such asalias,ip,mac, andinterface_name, allowing advanced configuration of networks when creating containers connected to more than one network. - The
podman play kubecommand can now specify the--netoption multiple times, to connect created containers and pods to multiple networks. - The
podman create,podman pod create, andpodman runcommands now support a new option,--ip6, to specify a static IPv6 address for the created container or pod to use. - Macvlan networks can now configure the mode of the network via the
-o mode=option. - When using the CNI network stack, a new network driver,
ipvlan, is now available. - The
podman infocommand will now print the network backend in use (Netavark or CNI). - The network backend to use can be now be specified in
containers.confvia thenetwork_backendfield. Please note that it is not recommended to switch backends while containers exist, and a system reboot is recommended after doing so.
À propos de l'auteur
Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law.
I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.
I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.
Plus de résultats similaires
More than meets the eye: Behind the scenes of Red Hat Enterprise Linux 10 (Part 4)
Red Hat to acquire Chatterbox Labs: Frequently Asked Questions
Can Kubernetes Help People Find Love? | Compiler
Scaling For Complexity With Container Adoption | Code Comments
Parcourir par canal
Automatisation
Les dernières nouveautés en matière d'automatisation informatique pour les technologies, les équipes et les environnements
Intelligence artificielle
Actualité sur les plateformes qui permettent aux clients d'exécuter des charges de travail d'IA sur tout type d'environnement
Cloud hybride ouvert
Découvrez comment créer un avenir flexible grâce au cloud hybride
Sécurité
Les dernières actualités sur la façon dont nous réduisons les risques dans tous les environnements et technologies
Edge computing
Actualité sur les plateformes qui simplifient les opérations en périphérie
Infrastructure
Les dernières nouveautés sur la plateforme Linux d'entreprise leader au monde
Applications
À l’intérieur de nos solutions aux défis d’application les plus difficiles
Virtualisation
L'avenir de la virtualisation d'entreprise pour vos charges de travail sur site ou sur le cloud