If you've read this site over the past few weeks, you may have noticed we recently launched Red Hat OpenShift 4.11. Since we've spent so much time describing all of the new features, we figured we'd save you some by collecting all the relevant links here in a single post. Below are all of the OpenShift 4.11 release blogs we've published so far.
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What’s New in Red Hat OpenShift 4.11
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Red Hat OpenShift and Nutanix
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What’s New in OpenShift Pipelines 1.8
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More Power to your Arm with OpenShift 4.11
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Pod Security Admission in OpenShift 4.11
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Custom Metrics Autoscaler on OpenShift
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Kubernetes Native Disaster Recovery Comes to OpenShift 4.11
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Red Hat OpenShift Certified and Supported for the Public Cloud with NVIDIA AI Enterprise
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How to Automate Openshift Deployment with IPI Installer Provisioned Infrastructure on Nutanix Cloud Platform
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How to Enable a Customized VPA Recommender on OpenShift
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Mirroring OpenShift Registries: The Easy Way
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How to Improve Cluster Stability in Different Latency Environments Using Worker Latency Profiles for OpenShift
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containerd Support for Windows Containers in OpenShift
Sull'autore
Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law.
I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.
I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.
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