When an open source project takes off, there are often a few years of excitement, and then a slowing of enthusiasm as other methods, technologies and paradigms begin to take hold and the project matures. And then there's Kubernetes. Over the past 9 years not only has Kubernetes grown, but the rate at which it has grown has also grown. The world of Kubernetes is now much larger than just Kubernetes.
Back in 2013, while folks around the world were preparing for the move to cloud by building out new tools, new databases and new programming languages, one project took the holistic approach of offering a more cohesive cloud experience based on Linux containers. That project brought together the incredible power of open source software, Linux and massive scale computing to provide us with a fresh field in which to innovate, expand and stabilize cloud operations.
Now that it's been a full 9 years, and now that the project is preparing to enter its 10th year, Kubernetes is no longer just a project and a dream: it's an industry and the foundation of an entire ecosystem of sub-projects, support tools and developer productivity infrastructure. The Cloud Native Compute Foundation now has 148,000+ contributors and over 7.6 million contributions integrated into the various projects hosted under the CNCF.
It's safe to say that Kubernetes is here to stay, and that it, like Linux, will form the basis of many business workloads in the future. To that end, there is now a two-part documentary on the incredible rise of this important open source project. Below, we've embedded both parts. Enjoy!
Sull'autore
Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law.
I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.
I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.
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