Chris Short and the OpenShift.tv team have quite a bit of content out there for you to learn from. With everything from customers, to partners to open source contributors, this online TV station has at least one, if not more, videos on every topic you'll encounter in your day-to-day usage of OpenShift.
One of the hottest new topics for Kubernetes and for OpenShift is GitOps. There are a lot of aspects of running your software development operation out of git, none the least of which is tying your GitHub account to your OpenShift infrastructure with security tokens. You can even deploy OpenShift to your clusters using GitHub Actions.
Thus, helping our users make sense of git and GitOps is a top priority right now. One of the ways we're doing this is by introducing the GitOps Operator to help make the management of GitOps easier from a cluster-wide perspective.
Red Hat's Christian Hernandez spends some time in this episode of the GitOps Happy Hour talking about this Operator and how it will help users integrate their clusters with git.
Sull'autore
Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law.
I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.
I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.
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