We're hosting a new Webinar on January 28th which covers the basics of installing OpenShift and getting setup. You can register here, but the recording of this event will be online, afterwards, for the next year. This is a great way learn just what the heck it takes to install and get going with the world's leading Kubernetes-based platform.

From the Webinar Registration Page:

Red Hat OpenShift Installation Labs (DO322) introduces students to the Red Hat OpenShift installation process. Comparing advantages and disadvantages between choosing to install Red Hat OpenShift on pre-existing infrastructure (commonly known as UPI) or using the full-stack automation installation (commonly known as IPI).  This course also covers different installation methods among cloud providers, virtualization hypervisors, bare-metal servers, and methods without infrastructure provider integration.

Join this webinar to see: 

  • An introduction to Red Hat OpenShift Installation Labs (DO322).
  • How to complete the prerequisites for installing Red Hat OpenShift on pre-existing infrastructure without an infrastructure provider.
  • How to run and troubleshoot the installer.
  • How Red Hat Training approaches planning, running the installer, and wrapping up the installation of an OpenShift 4.6 cluster. 

Sull'autore

Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law. 

I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.

I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.

 
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