We've completed our 2.5 week romp through the changes and additions to OpenShift 4.8, so now we'd like to take a brief moment to round up all of the news blogs, and present them in a single, easy to digest form. Below, we've linked to all of the 4.8 content we've posted on the blog, so far.
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Red Hat OpenShift 4.8 Is Now Generally Available
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What Is New in OpenShift Virtualization with OpenShift 4.8
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Customizing Boot Source Images for Virtual Machine Templates in OpenShift 4.8
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What’s new in Red Hat Advanced Cluster Management for Kubernetes v2.3
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The Dawn of OpenShift Sandboxed Containers - Overview
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OpenShift Sandboxed Containers 101
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Operator, Please Connect me to Sandboxed Containers
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How Customer Feedback Shaped OpenShift 4.8
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Going Global: Improving Operand Visibility for Operators in OpenShift 4.8
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OpenShift 4.8 Blog: Import Multiple YAML Files
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OpenShift 4.8: Quick Start Enhancements
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Empathy Workshop: Improving OpenShift Logs with User Feedback
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Getting Started in OpenShift
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Improving the Resource Efficiency for OpenShift Clusters Via Trimaran Schedulers
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Ask an OpenShift Admin Office Hour - OpenShift 4.8 for Administrators
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Ask an OpenShift Admin Office Hour - The OpenShift Assisted Installer
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Telco 5G Zero Touch Provisioning (ZTP)
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Build Stronger OpenShift User Experiences with SSH Access
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Modern Application Development With Kong Konnect Enterprise and Red Hat OpenShift
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Workload Support for Red Hat OpenShift Matures Across the Industry
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Hybrid Cloud Object Storage With MinIO and Red Hat OpenShift
Sull'autore
Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law.
I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.
I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.
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