Platform engineering is the latest way to deliver application services and supports to developers in a manner that doesn't disrupt their day-to-day workflows. By building out a developer platform, environments for development, production and test can all be unified and homogenized, allowing for easier replication of issues and better observability, due to the opportunity to bake that into the platform from the start.

At OpenShift Commons Gathering, Amsterdam 2023, a panel including Josh Gavant (Red Hat), Abby Bangser (Syntasso), Raffaele Spazzoli (Red Hat), Andrew Block (Red Hat) and Thomas Vitale (Systematic) discussed the benefits of building out an internal platform for enterprises. The group also explored what platform engineering means in the real world.

The OpenShift Commons Gatherings take place all over the world to coincide with events that bring in Kubernetes and cloud-native developers, administrators and architects, allowing users of the OpenShift Platform to communicate their successes to each other and to share their tips and tricks for meeting business challenges along the way.

If you'd like to see all of the talks given at OpenShift Commons Gathering, Amsterdam 2023, check out this playlist where we've made all of the videos from the show available. 

The next OpenShift Commons Gathering takes place in Boston at Red Hat Summit on May 23. You can sign up for this event here

 


Über den Autor

Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law. 

I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.

I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.

 
UI_Icon-Red_Hat-Close-A-Black-RGB

Nach Thema durchsuchen

automation icon

Automatisierung

Das Neueste zum Thema IT-Automatisierung für Technologien, Teams und Umgebungen

AI icon

Künstliche Intelligenz

Erfahren Sie das Neueste von den Plattformen, die es Kunden ermöglichen, KI-Workloads beliebig auszuführen

open hybrid cloud icon

Open Hybrid Cloud

Erfahren Sie, wie wir eine flexiblere Zukunft mit Hybrid Clouds schaffen.

security icon

Sicherheit

Erfahren Sie, wie wir Risiken in verschiedenen Umgebungen und Technologien reduzieren

edge icon

Edge Computing

Erfahren Sie das Neueste von den Plattformen, die die Operations am Edge vereinfachen

Infrastructure icon

Infrastruktur

Erfahren Sie das Neueste von der weltweit führenden Linux-Plattform für Unternehmen

application development icon

Anwendungen

Entdecken Sie unsere Lösungen für komplexe Herausforderungen bei Anwendungen

Virtualization icon

Virtualisierung

Erfahren Sie das Neueste über die Virtualisierung von Workloads in Cloud- oder On-Premise-Umgebungen