Please note: teamd is deprecated in Red Hat Enterprise Linux 9 and is planned for removal in Red Hat Enterprise Linux 10.
Liking bonding did not, in fact, equate to loving teaming. The premise was good, providing an alternative where functions and tools were put into userspace leading to less potential for kernel issues and tools that could be updated independently of the kernel. With its JSON-based configuration aligned with NIC teaming for non-linux operating systems, the ability to use commands like teamdctl in user space, it seemed like a step forward.
Alas, not every new project becomes a systemd, wayland, cockpit, cgroup or many of the other projects started at Red Hat that have become popular Linux-wide technology standards. When a project lacks industry uptake and has a duplicate mechanism also shipping in Red Hat-based distributions, we have to ask ourselves, “Should we continue to do this?” In the case of teamd, the answer was no. As a result, we can spend our engineering resources on bonding instead of splitting time between both bonding and teaming.
So, you are using teamd and want to stop, check out the team2bond utility included in the teamd package. It will convert your NIC teaming configuration to a compatible NIC bonding configuration. For more details, check out Configuring and managing networking, Chapter 8.1 Migrating a network
In this day and age, where almost everything is connected to the World Wide Web, the demands on networking (in general) are mushrooming. In the developed world it’s common to be able to get 20 megabits per second connections on our mobile devices and 50 megabits per second connections at home. By extension, the demands on enterprise data centers are even higher (by at least three to four orders of magnitude) - as these central “hubs” are where traffic from the aforementioned individual end nodes converge. Consider the act of flipping through a series of cloud-hosted HD photos on a mobile device – this can easily result in billions of packets being transferred (in fractions of a second).
The good news is that our networking interfaces are getting “bigger and faster.” 40 gigabit per second Ethernet is currently being deployed, and work to finalize on 100 gigbit per second end point interfaces is currently underway.
As one might imagine, high throughput interfaces also call for link aggregation - aggregation in active-backup mode, or in active-active mode, depending on the application. Link aggregation, for those who may be new to the concept, means making two physical links look like one logical link at the L2 layer.
Red Hat Enterprise Linux has, for some time, provided users with a bonding driver to achieve link aggregation. In fact, bonding works well for most applications. That said, the bonding driver's architecture is such that the control, management, and data paths are all managed in the kernel space... limiting its flexibility.
So where am I headed with this? Well, you may have heard that Red Hat Enterprise Linux 7 has introduced a team driver...
The team driver is not trying to replicate or mimic the bonding driver, it has actually been designed to solve the same problem(s) using a wholly different design and different approach; an approach where special attention was paid to flexibility and efficiency. The best part is that the configuration, management, and monitoring of team driver is significantly improved with no compromise on performance, features, or throughput.
Coming full circle (you read the title, right?) the team driver can pretty much be summarized by this sentence: if you like bonding, you will love teaming.
Side by Side
Team driver supports all of the most commonly used features of bonding driver, and supports many more features. The following table facilitates an easy side-by-side comparison.
|broadcast TX policy||Yes||Yes|
|round-robin TX policy||Yes||Yes|
|active-backup TX policy||Yes||Yes|
|LACP (802.3ad) support||Yes||Yes|
|hash-based TX policy||Yes||Yes|
|TX load-balancing support (TLB)||Yes||Yes|
|LACP hash port select||Yes||Yes|
|Ethtool link monitoring||Yes||Yes|
|ARP link monitoring||Yes||Yes|
|ports up/down delays||Yes||Yes|
|configurable via Network Manager (gui, tui, and cli)||Yes||Yes|
|multiple device stacking||Yes||Yes|
|highly customizable hash function setup||No||Yes|
|port priorities and stickiness ("primary" option enhancement)||No||Yes|
|separate per-port link monitoring setup||No||Yes|
|logic in user-space||No||Yes|
|NS/NA (IPV6) link monitoring||No||Yes|
|load-balancing for LACP support||No||Yes|
|lockless TX/RX path||No||Yes|
|user-space runtime control||Limited||Full|
|multiple link monitoring setup||Limited||Yes|
|performance overhead||Low||Very Low|
|RX load-balancing support (ALB)||Yes||Planned|
|RX load-balancing support (ALB) in bridge or OVS||No||Planned|
Interested in giving it a shot? It’s not that difficult to migrate from bonding to teaming.
To facilitate migration from bonding driver to team driver we have created a robust migration script called bond2team. Please see manual pages of bond2team (man 1 bond2team) for available options. In essence this script allows existing deployments of bonded interfaces to be moved to teamed interfaces seamlessly.
|Machine type: 3.3Ghz CPU (Intel), 4GB RAM|
|Link Type: 10GFO|
|Interface||Performance with 64byte packets||Performance with 1KB packets||Performance with 64KB packets||Average Latency|
|eth0||1664.00Mb/s (27.48%CPU)||8053.53Mb/s (30.71%CPU)||9414.99Mb/s (17.08%CPU)||54.7usec|
|eth1||1577.44Mb/s (26.91%CPU)||7728.04Mb/s (32.23%CPU)||9329.05Mb/s (19.38%CPU)||49.3usec|
|bonded (eth0+eth1)||1510.13Mb/s (27.65%CPU)||7277.48Mb/s (30.07%CPU)||9414.97Mb/s (15.62%CPU)||55.5usec|
|teamed (eth0+eth1)||1550.15Mb/s (26.81%CPU)||7435.76Mb/s (29.56%CPU)||9413.8Mb/s (17.63%CPU)||55.5usec|
Before I sign off - I also wanted to share this table (above). In short, team driver performance is largely equal to or better than respective bonding driver performance where all other variables are held in check.
That's not all folks! For additional information on team driver I strongly encourage you to read through some additional details that we've made available here.